the world owes me a debt and now I've come to collect
retribution
so, don't get in my way.
Millie Lottie.
established august 2018, written by Anahita. She/Her. 33. EST.
The Magi of the Dealers of Death, Millie is one of five leaders of the criminal organization. She strives to rebuild the group and pull it out of the shadows. She is a woman driven by her goals and by watching someone bleed out as she carves into them.
two sides to a story, but they never tell my side.


guidelines.
By the time you figure out the rules I broke, I've already won the game
ooc. I am always looking for friendships, I have no interest in forming any romantic relationships personally. I'm here to write for the love of writing. I'm also down for running content!
activity. Work schedule fluctuates throughout the year with the seasons. I am most active on weekends and weeknights. I can usually respond to discord RPs quicker than in game ones.
interactions & plotting. I am always happy to work on plots! I'm also happy to discuss AUs or other one off interactions as well.
formatting. I prefer longer form responses myself, but I can adapt. Sometimes short and quick suits the scene more than long and detailed. I think there's a time and place for both.


disclaimers. Millie is not a good character. She is not nice and is by no means someone that is easy to befriend. She can be a real b*tch and often won't put up with antics from anyone. If she is mean and ruthless to your character please keep in mind, it's the character not the player.
biography.
I came up from nothing, the streets were my playground. I belong to the city

I was raised on the stakes I claimed. So I let the rumors turn me into a legend 'Cause I'm only human,
but a good myth is hard to kill
name. Millie Lottie
age. 31
race. Miqo'te, Seeker
birthday. 4th Sun of the 5th Astral Moon
astrological sign. Llymlaen, the Navigator
gender. Female
pronouns. She/Her
sexuality. Bisexual
height. 5'2"
weight. 120
hair color. Dark blue and white
eye color. Right eye is a pale lavender, left eye is a pale pink
notable features. Most of her is covered in intricate tattoos of beasts and roses, a mix of bright pinks and black inks. A majority of tattoos are on her back, covering a mess of long scars that cover her from her shoulders to her tail.
miscellaneous details. She carries a set of ten custom made knives. The blades are made from a black metal with fine grooves etched into them. Each one fits in her palm and they are one of her main weapons of choice. She also wears a necklace with a small silver seashell around her neck, it is usually tucked under her clothes if possible and kept out of sight.
job occupation. Assassin and House member in the Dealers of Death
place of origin. Limsa
home. Ishagard
affiliation. Dealers of Death
family. R'sav - Brother (Deceased sort of)
marital status. Widowed
d&d alignment. Chaotic Evil
likes. Azym Roses, the colour pink, Garlean Wine, Ishgardian Milk tea, the sea.
dislikes. Boats, weak people, slavery, being told what to do.
virtues. Unwavering loyalty to her art, unrelenting focus, immense willpower, patience and cunning.
flaws. Cruel, impulsive, bold and dishonest.
personality.
Millie can be cold and distant if she doesn't see much interest in you or if she thinks you don't have anything to offer. She is very motivated by her own needs and desires and cares little for others. If she thinks you are beneath her she won't be shy about making you aware of this fact. However, she is mannipulative and she knows exactly how to play someone to get what she wants out of them. Whether it's through delicate social tactics or through a more blunt method like her knives. She can be very reactional, if wronged or angered she will react violently and without remorse. She can also appreciate someone that has the same inclinations as her.
| STATS | RATING |
|---|---|
| health | ★★★★★★☆☆☆☆ |
| strength | ★★★★★☆☆☆☆☆ |
| tenacity | ★★★★★★★☆☆☆ |
| stamina | ★★★★★☆☆☆☆☆ |
| intelligence | ★★★★★★★★☆☆ |
| dexterity | ★★★★★★★☆☆☆ |
| perception | ★★★★★★★☆☆☆ |
| creativity | ★★★☆☆☆☆☆☆☆ |
| charisma | ★★★★★☆☆☆☆☆ |
| social skills | ★★★★☆☆☆☆☆☆ |
| empathy | ★☆☆☆☆☆☆☆☆☆ |
| confidence | ★★★★★★★★★☆ |
headcanon one. She willfully chooses to forget your name if you're not 'important' or 'interesting' to her.
headcanon two. Despises slavery in all forms.
headcanon three. Is a skilled apothecary, specializing in poisons.
headcanon four. Has a small aether pool in comparison to most.
headcanon five. Has family, however she has no idea where they are. One of her brother's tracked her down recently.
headcanon six. Possess a book that she can often be found skimming or simply holding. Anyone observing closely will notice there is something odd about it.


origin.
Millie Lottie was born beneath the scorching sun of a remote southern island, a proud daughter of a fierce and free-spirited Seeker of the Sun tribe. Her early years were filled with fire dances, tribal hunts, and stories sung beneath star-scattered skies. But those memories were burned away before she was even old enough to hold a blade.She was stolen in the night.Pirates raided her island, slavers from the fringes of Garlean-controlled waters. Millie was five when they took her—ripped from her family and sold to a notorious ship captain known only as Vargan the Black, master of The Salt Widow. Aboard the ship, she became nothing more than property—scrubbing blood from the decks and surviving by being small, silent, and smart.By thirteen, she’d learned the art of subtle violence: slipping poison into a rival crew’s rations, loosening a rope that sent a cruel sailor tumbling from the mast. Vargan noticed. And he decided to “reward” her loyalty.On her sixteenth birthday, he declared her his bride.She danced for him that night, veiled in silk and hate. When he lay in bed, sated and smug, she drugged him, tied him down, and slit his throat slowly enough to make him see the fire in her eyes. She burned the captain’s quarters and escaped in the smoke.Millie wandered north, selling her blades and secrets for coin, eventually drifting into the cold, stone shadows of Ishgard—a city reeling from war, pride, and rot hidden beneath its stained-glass piety.It was there, among the frost and faith, that she found them: The Dealers of Death, a criminal syndicate rooted deep in Ishgard’s underbelly. Beneath the spires and stained glass, behind the snow-draped walls and holy proclamations, the Dealers thrived—assassins, smugglers, and heretics wrapped in silk and steel, manipulating both the old nobility and the reformist factions clawing for power.Millie was no stranger to cold cruelty. She flourished in Ishgard’s web of secrets. Her first contract was a corrupt Temple Knight who’d abused orphans under church protection. Her second, a highborn lady plotting to poison her own son to keep her inheritance. She was elegant, surgical, and utterly without remorse.She didn’t climb the ranks. She cut her way through them.
present.
When the organization’s former leaders—an enigmatic council called The House—began turning inward, hoarding profits and growing careless, Millie made her move. Over seven months, she orchestrated their collapse: planting forged evidence, inciting paranoia, and finally, orchestrating the Night of Knives, when the last of The House were executed inside their sanctuary—a crypt beneath the Vault itself.In the silent aftermath, Millie stood alone, blood drying on her silks, and declared the dawn of a new era.She named herself one of the House—a new leadership forged in ash. The others she chose:
• An Aura woman named Auroa, who harbours a beast within her she is afraid to let out.
• A fellow woman of the seas named Yvet.
• And Iliara a feircly independant woman, whose network of spies reaches from the Holy See to Dravania.Millie now walks through Ishgard like a shadow given form: perfumed, poised, and utterly untouchable. To the public, she’s a foreign noble with mysterious wealth. To the underworld, she’s the Magi, the assassin who killed her captor, then killed her way into her position of power within the Dealers.She has no faith in gods or dragons—only blades, and the belief that freedom is something you kill for.And in Ishgard, where betrayal is a tradition, and blood washes easily into the snow, Millie Lottie is just getting started.
abilities.
Silent Bloom (Ninjutsu).A flurry of razor-sharp kunai laced with sleep toxin. On impact, petals of blood mist bloom from the wounds—symbolic and terrifying.VeilstepEnhanced Shukuchi. Millie can blink behind a target, but the space she vacates briefly echoes with the sound of a screaming beast.Twilight Carve.A signature dual-blade combo using misdirection and smoke. She strikes while appearing to vanish mid-motion, leaving her afterimage to take a retaliatory blow.Bone Howl (Monster Ability - Modified)A mimicry of a wailer beast’s fear aura. Millie lets out a raw, echoing shriek—lowering enemy resistances and unnerving them. Causes hallucinations in weaker minds.Crimson Clutch (Modified Ram’s Voice)Her hands mutate into long, ivory claws. She grabs and crushes with brutal force, dealing massive physical damage and draining a fragment of the target’s aether.Stolen Nature (Custom Skill)By consuming the essence of slain monsters, Millie can temporarily graft new traits—such as hardened scales, burning blood, or regenerative tissue. The effect varies based on the last creature she consumed.Red Memory (Custom Trait)Each time she uses a monster skill, she suffers phantom pain—old memories from the creature’s death. This makes her stronger, but erodes her stability the more she fights.
physical combat.
Millie fights like a predatorstrike fast, vanish, and return as something worse. Her Ninja training makes her deadly before her opponent knows she’s there. Her Blue Mage abilities, however, twist her into a horrifying imitation of the monsters she’s consumed—every spell layered with flesh-memory and pain.Transformed State – “Skullborn”When she enters her altered state—often triggered by extreme stress, rage, or choice—Millie becomes something other:
strengths & weaknesses.
| STRENGTHS | WEAKNESSES |
|---|---|
| Master Assassin | Haunted by her Magic |
| Terrifying Altered Form | Unstable Transformation |
| Adaptive Combat Skills | Limited Healing/Regeneration |
| Keen Intelligence & Social masking | Emotional Repression & Isolation |
| Unnatural Perception | Mark of the Monstrous |
skills.
Visual Changes:Hair turns rust red, flowing like a curtain of old blood.She dons a cracked animal skull as a mask—never removed in this state.
Hands mutate into clawed, bone-like appendages stained red.
Her voice echoes with layered tones—hers and the monsters she’s consumed.
Skullborn Fighting AbilitiesBestial Blink:She moves in violent jerks of motion—appearing and vanishing with bone-cracking sound.Feast of ScreamsA burst of aether-infused, distorted mimicry—a scream she stole from a dying voidsent. Causes AoE confusion and fear.Thirsting ClawsHer mutated hands bypass magical barriers and tear through flesh. Wounds left by this attack do not heal naturally.Beast WithinFor a short time, Millie becomes immune to fear, pain, and control effects—but cannot distinguish friend from foe unless she maintains mental focus.
RPHooks
paranoia, on-the-go, i'm moving silent. pull up on ya, i got trouble right behind me.
“If beauty is a mask, hers is nailed on with bone.”
A noble heir was found butchered in the Brume, his heart missing, his face frozen in terror. Locals whisper of a red-haired demon in a skull mask seen prowling the alleys. The Holy See is tightening its grip—and some think Millie’s name is already in the dossiers.Hook: You were close to the victim—or hired to investigate. The trail leads to a perfumed noblewoman with stained gloves and strange eyes.One of the beasts Millie consumed to gain her Blue Magic powers had a soul too strong to fully vanish. It’s clawing its way back to the surface through her dreams—and soon, through her flesh. It wants a body. It wants a deal.Hook: You’re a void hunter, exorcist, or cursed soul who recognizes what’s happening to her. Do you help… or exploit it?A child from the Brume—someone Millie secretly protected—has gone missing. Worse, their disappearance may have been orchestrated by someone trying to bait the Magi into the open. Someone who knows how to hurt her.Hook: You’re connected to the child, or were hired to find them first. But now Millie’s involved… and she’s not playing nice.Millie’s clawed hand once wore a special ring—an assassin’s token from someone she trusted. That person is back from the dead, or never died at all. They’ve taken a contract on her. They know all her tricks. She taught them.Hook: You’re an old Dealer of Death who served under the previous regime. You either want revenge… or to offer her a warning.

The odds are stacked against me, I keep my cards close to my chest. Just let 'em see my worst and they'll never judge me for my best

ooh, they love it when you lost, boy. now the low life at the top floor, everybody hatin' ever since you got more. they prayin' for the death of a rockstar.


Gposes
Why do I need friends when I've got
Plenty of enemies?


every time you pop off, they hopin' that you fall hard. they prayin' for the death of a rockstar. everybody hatin' ever since you got more, they prayin' for the death of a rockstar. ooh, they love it when you lost, boy. now the low life at the top floor.
